Posts

Showing posts with the label NPCs

Designing from the Style Sheet pt. 3: Halfling Homesteader

Image
Halfling Tenderfoot CR 1/3 XP 135 Halfing  commoner  1 NG Small  humanoid  (halfling) Init  +1d4;  Senses   Perception  +1 DEFENSE AC  14, touch 13,  flat-footed  12 (+1  armor , +2 Dex, +1 size) hp  3 (1d6) Fort  +1,  Ref  +1d4+1,  Will  +0; +2 vs. fear OFFENSE Speed  20 ft. Melee  shillelagh club +1 (1d6/19-20) or crowbar -1 (1d6) Ranged  sling +1d4+1 (1d3; 50ft.) Combat Abilities  Large Target (+1 dmg to target w/sling per size category difference) Combat Gear  potion of cure light wounds, sling bullets (10) STATISTICS Str  10,  Dex  15,  Con  11,  Int  10,  Wis  9,  Cha  10 Base Atk  +0;  CMB  -1;  CMD  11 Feats  Large Target Skills  Acrobatics 1d4+2, Climb +2, Craft (blacksmith) +6,  Handle Animal  +4, Heal +1 (w/Healer's Kit), Perception +...

Designing from the Style Sheet pt. 2: Ranged Variant & Others

After finishing the last post I realized I had a TON of ideas inspired by that style sheet for the Frontiersmen and decided to push out a few more of these based on various other stereotypical character archs for the Frontiersmen culture. So, without further adeu enjoy this ranged variant of the Homesteader and maybe a Halfling Homestead Slinger. Homesteader Greenhorn (Ranged) CR 1/3 XP 135 Human   commoner  1 N Medium  humanoid  ( human ) Init  +1d4;  Senses   Perception  +3 DEFENSE AC  14, touch 12,  flat-footed  12 (+2  armor , +2 Dex) hp  4 (1d6+1) Fort  +1,  Ref  +1d4,  Will  -1 OFFENSE Speed  30 ft. Melee  kitchen knife +1d4-1 (1d3/19-20) Ranged slurbow +1d4 (1d10/19-20; 120ft.) or kitchen knife +1d4-1 (1d3/19-20; 10 ft.) Combat Abilities  Point-Blank Shot (+1 ranged atk & dmg within 30 ft.) Combat Gear  potion of cure light wounds STATISTI...

Designing on Style: Building an NPC Blank from a Design Doc

Over the last few days, I was inspired to create a series of Style Guide for my home campaign and figured that this work would be perfect project for my audience to enjoy. The first in this series is the Frontiersmen. Settler immigrants and their descendants, these people are a culture and one of the primary factions that my Players may join as a faction option for my campaign. This makes them one of the most important and most common peoples they are likely to run into during any given session, and that means their consistent portrayal is important to not only telling my story, but to achieving immersion going forward. So with that, lets look at... The Concept:  Frontiersmen are meant to be a hodgepodge, a group of immagrants from Empire to the Southeast that have migrated here over the centuries for a variety of reasons. This means that this faction is in some ways even less consistent internally than other factions might be, since their only initial defining feature is, "le...