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Showing posts with the label Character Sheets

Designing from the Style Sheet pt. 3: Halfling Homesteader

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Halfling Tenderfoot CR 1/3 XP 135 Halfing  commoner  1 NG Small  humanoid  (halfling) Init  +1d4;  Senses   Perception  +1 DEFENSE AC  14, touch 13,  flat-footed  12 (+1  armor , +2 Dex, +1 size) hp  3 (1d6) Fort  +1,  Ref  +1d4+1,  Will  +0; +2 vs. fear OFFENSE Speed  20 ft. Melee  shillelagh club +1 (1d6/19-20) or crowbar -1 (1d6) Ranged  sling +1d4+1 (1d3; 50ft.) Combat Abilities  Large Target (+1 dmg to target w/sling per size category difference) Combat Gear  potion of cure light wounds, sling bullets (10) STATISTICS Str  10,  Dex  15,  Con  11,  Int  10,  Wis  9,  Cha  10 Base Atk  +0;  CMB  -1;  CMD  11 Feats  Large Target Skills  Acrobatics 1d4+2, Climb +2, Craft (blacksmith) +6,  Handle Animal  +4, Heal +1 (w/Healer's Kit), Perception +...

Building Blanks pt. 3: Conversion

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Ability Scores and Design Intent So we've got our concept and we've got a template to work from, so lets construct. To start, lets work on the stats. As I talked about before in the ability scores post, ability scores are the core from which all characters concepts spring from on a mechanical level. Build these stats in the proper priority and the character will sing on the field, build it without thinking about what stats you need and you'll be struggling the whole game trying to make it work. From our base, we have a stat line that looks something like this, Str 13, Dex 17, Con 14, Int 12, Wis 10, Cha 8 Good Dex & Con, okay Str and bad Cha. This is the basic prebuilt, "elite" array for ranged NPCs from the core rulebook. Now, for a ranged based character like the bow wielding hussar we started with it's great, but for this cow riding lancer whose meant to charge into melee these stats aren't really that helpful. The high Dex is fine for good A...

Building Blanks: The Battle Cattle Initial Template

Initiate Brave CR 1/2 XP 200 Human Hussar 1 N Medium humanoid (human) Init +3; Senses Perception +4 DEFENSE AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 12 (1d10+2) Fort +2, Ref +5, Will +0 OFFENSE Speed 30 ft. Melee Tomahawk +4 (1d8+1/×3), Lance +2 (1d8+1/x3), Club +2 (1d6+1), or Dagger +4 (1d4+1/19-20) Ranged Composite Longbow (Str+1) +4 (1d8+1/x3), Tomahawk +4 (1d8+1/x3), Club +4 (1d6+1), or Dagger +4 (1d4+1/19-20) Special Attacks skirmish +1d6 STATISTICS Str 13, Dex 17, Con 14, Int 12, Wis 10, Cha 8 Base Atk +1; CMB +2; CMD 15 Feats Mounted Combat B , Ride-By Attack, Mounted Archery, Point-Blank Shot B Skills Acrobatics +6, Climb +0, Escape Artist +2, Handle Animal +3, Intimidate +3, Knowledge (nature) +5, Perception +4, Ride +6 (+10 when riding his bonded mount), Sleight of Hand +2, Survival +4, Swim +0 Languages Common, Slivic SQ mount (mustang), line of the arrow, favored (+1 Skill Point) Combat Gear potion of cure light wounds; Other Gear ...