House Races
So, as I said in the last post, this one is one meant predominately for my players, a guide to some of the extra races that are both core to our home setting and common/associated enough with the area that they are options for players beyond what is in the Core Rulebook. That being said, I still think this is valuable to those outside my tiny group of players. For you, think of this as a window into some of the expansive things one can do with this system, a taste of how far one can go with the options for creatures one can play and/or interact in their own world with using these mechanics. Core Races: Feralfolk: Feralfolk (aka the Skinwalker) are one of my top 3 favorite editions to the core racial options. Interesting mechanically, diverse in options, and unique in execution, there is nothing out there that plays like a feralfolk and is built to be played by players. You can play out your lycanthropic dreams without having to worry about murdering your teammates, you can become